Designed & built in Hong Kong

Optics first. Reality, engineered.

ORBITAL builds high-end VR and XR systems end to end — optical stacks, tracking, haptics and spatial compute — then manufactures them in the Greater Bay Area and ships them worldwide.

Illustration of the ORBITAL Vision X1 mixed-reality headset surrounded by orbit rings
4K/eye Dual micro-OLED at 3840 × 3552 per eye
428g Vision X1 body weight, balanced front to back
26 Markets served through partners
40+ Granted patents in optics and tracking
Product line

Five parts of one system

Every ORBITAL device shares the same tracking core, the same software platform and the same optical philosophy. Buy one piece or the whole stack — they interoperate without adapters.

Illustration of the Vision X1 flagship headset, front view
Flagship

Vision X1

Mixed-reality headset with pancake optics, dual 4K micro-OLED panels and full eye, hand and face tracking.

From USD 2,490
Illustration of the Vision X1 Pro enterprise headset with top band and side module
Enterprise

Vision X1 Pro

Adds a dToF depth sensor, hot-swap power, wired zero-latency PC mode and fleet management.

From USD 3,290
Illustration of the Aero lightweight XR glasses, front view
Lightweight

Aero

78 g XR glasses with waveguide display and 1080p per eye, for all-day assisted work on the move.

From USD 1,190
Illustration of a pair of Glide haptic controllers with tracking rings
Interaction

Glide

Six-degrees-of-freedom controllers with wideband voice-coil haptics from 20 Hz to 1,000 Hz.

From USD 349 / pair
Illustration of the Nexus C1 spatial compute hub with ports and light strip
Compute

Nexus C1

Spatial compute hub that streams four headsets at once over Wi-Fi 7 or 2.5 GbE for shared spaces.

From USD 1,890
Specifications

Compare the full line-up

Panel resolution, field of view, tracking, connectivity, weight, compliance and warranty — side by side in one table.

Technology

Four things we refuse to compromise on

We design our own optical assemblies, tracking firmware and haptic drivers. That is what makes the difference visible in the first ten seconds of wearing a headset.

Optics & display

Folded pancake optics, dual micro-OLED, per-eye distortion mapping and low-persistence drive for text you can actually read.

Spatial tracking

Six cameras, 200 Hz SLAM and a 26-joint hand skeleton running on-device with no external base stations.

Haptic interaction

Voice-coil and LRA actuators tuned across three octaves, with 6 ms end-to-end latency from render to touch.

Compute & streaming

On-device XR silicon plus Wi-Fi 7 streaming that keeps wireless PC VR under 20 ms motion-to-photon.

Solutions

Where our hardware already works

ORBITAL systems are deployed in design studios, hospital training labs, factory floors and classrooms. Each deployment ships with onboarding, calibration and a support plan.

Industry

Design review

Walk a full-scale model before a single tool is cut, with eye-tracked foveated rendering keeping CAD text sharp.

See the workflow
Healthcare

Training & rehab

Repeatable procedure rehearsal and guided motor rehabilitation with per-session metrics your team can export.

See the workflow
Education

Campus & labs

Shared headset fleets managed from one console, with class-sized charging and sanitation routines.

See the workflow
Next step

Put a Vision X1 on your own face

Tell us what you need to evaluate, and we will arrange a demo unit, a technical walkthrough with our optics team, or a volume quotation with lead times.